A polygon is a plane figure formed by connecting a finite number of straight line segments end-to-end, where the first and last points meet to enclose a region.
Slot Mode: Scale To Fit
Scales each row or column so that it takes up the full available space along that scanline.
Parameter
Type
Descripton
Scanline Direction
Horizontal or Vertical
The direction the rows are generated within the polygon.
Set Row Count
On/Off
Allows the adjusting of row count within the polygon.
Row Count
Decimal
The number of rows within the polygon.
Start T
Decimal
How much of the polygon is filled starting from the top.
End T
Decimal
How much of the polygon is filled starting from the bottom
The inspector for a Scaled Fit polygon
Polygon scanline direction being manipulated between vertical and horizontal
Slot Mode: Bounded Grid
A grid of evenly spaced lines or points that is restricted to a specific, finite area or region.
Parameter
Type
Descripton
Slot Density
Decimal
The amount of space between drones within the polygon.
The inspector for a Bounded Grid polygon
Slot Mode: Poisson
A distribution method that provides pseudo-random placement at a specified density.
Parameter
Type
Description
Slot Density
Decimal
The amount of space between drones within the polygon.
Random Seeding
Decimal
Points are randomly generated to ensure variability.
The inspector for a Poisson polygon
Polygon slot mode being manipulated between bounded grid, poisson, and scaled fit
Editing Polygons
When selecting a polygon, a toolbar will appear on the top of the scene view. This toolbar provides quick ways of manipulating polygons, editing geometry, and managing the anchor point. Buttons become enabled/disabled based on the current selection and state of the polygon.
Center Anchor
Automatically shift the polygon's centroid to be the average of all control points
Delete
Deletes the currently selected anchor point, segment, or spline
This button array provides a way to enter/exit polygon edit mode. Edit mode must be entered to modify polygon hull anchor points
Edit Mode (Exit Edit Mode)
Enter edit mode and allow geometry to be selected and manipulated. The button will toggle to an X when active and must be clicked again to exit edit mode.