Polygon

A polygon is a plane figure formed by connecting a finite number of straight line segments end-to-end, where the first and last points meet to enclose a region.

Slot Mode: Scale To Fit

Scales each row or column so that it takes up the full available space along that scanline.

Parameter
Type
Descripton

Scanline Direction

Horizontal or Vertical

The direction the rows are generated within the polygon.

Set Row Count

On/Off

Allows the adjusting of row count within the polygon.

Row Count

Decimal

The number of rows within the polygon.

Start T

Decimal

How much of the polygon is filled starting from the top.

End T

Decimal

How much of the polygon is filled starting from the bottom

The inspector for a Scaled Fit polygon
Polygon scanline direction being manipulated between vertical and horizontal

Slot Mode: Bounded Grid

A grid of evenly spaced lines or points that is restricted to a specific, finite area or region.

Parameter
Type
Descripton

Slot Density

Decimal

The amount of space between drones within the polygon.

The inspector for a Bounded Grid polygon

Slot Mode: Poisson

A distribution method that provides pseudo-random placement at a specified density.

Parameter
Type
Description

Slot Density

Decimal

The amount of space between drones within the polygon.

Random Seeding

Decimal

Points are randomly generated to ensure variability.

The inspector for a Poisson polygon
Polygon slot mode being manipulated between bounded grid, poisson, and scaled fit

Editing Polygons

When selecting a polygon, a toolbar will appear on the top of the scene view. This toolbar provides quick ways of manipulating polygons, editing geometry, and managing the anchor point. Buttons become enabled/disabled based on the current selection and state of the polygon.

chevron-right Center Anchorhashtag

Automatically shift the polygon's centroid to be the average of all control points

chevron-right Deletehashtag

Deletes the currently selected anchor point, segment, or spline

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