Verge Aero Docs
  • Verge Aero - Drone Show Technology
  • Drone Show Software
    • Verge Web Portal
      • Verge Aero Account
      • Creating and submitting Flight Authorizations
      • Creating and rendering Shows
      • Managing User's Desktop Permissions
      • Performance Summaries & Session Log Analysis
      • Managing License Activations
      • Verge Remote
    • Verge App Toolbox
      • Offline Mode
      • Console & Drone Session Logging
      • Troubleshooting
    • Verge Design Studio
      • Scene Objects
        • Launchpad
      • Show Effects
        • Show Effect: Asset Repository
        • Converting Scene Objects into Show Effects
        • Show Effect: Sequences
        • Show Effect: States
        • Show Effect: Slot Sources
      • Composer
      • Animation Editor
      • Advanced Topics
        • Using Multiple Launchpads
        • Yaw Control
        • Designing With Pyro
      • VVIZ Format
      • Third-Party Support
        • Syncronorm: Depence
    • Verge Console
      • Slotting - Assigning Drones
      • Firmware - VPKG System
      • Managing Pyro
    • Maestro Server
  • Drone Show Hardware
    • Networking
      • Long-Range Gateway
      • Telemetry Gateway
    • Drones
      • X1
      • X7
    • Payloads
      • X1 Pyro Module
  • Drone Show Technology
    • How Drone Shows Work - An Overview
    • Fireworks And Drone Shows
    • Safety
      • Dispelling Myths
      • Comparisons To Third-Party Systems
    • Networking
      • 802.15.4
    • Autopilot
      • PX4
    • GPS/GNSS
      • RTK GPS
      • RTCM
Powered by GitBook
On this page
  • 2D Shapes
  • 3D Shapes
  • Splines
  • Advanced Objects
  • Volumes

Was this helpful?

  1. Drone Show Software
  2. Verge Design Studio

Scene Objects

Scene Objects are nodes that have a physical location within a scene and provide special functionality. Every scene object has a transform that represents a position, rotation, and scale. Scene objects include targets for forming shapes, controlling swarms, performing advanced lighting, and much more.

2D Shapes

Shapes that are flat or only have dimensions in the x and y direction. These shapes can still be rotated and scaled to shift slots into the z direction. Modifiers can also be applied to turn 2D shapes into 3D effects. These shapes are well suited to smaller drone counts or as a primitive that is part of a larger, more complex shape.

  • Text

  • QR Codes

  • Circle

  • Square

  • Ellipse

  • Polygon

  • Grid

  • Fill Circle

3D Shapes

Shapes that have depth along with height and width. Simple primitives that can be used as part of more complex shapes.

  • Cube

  • Sphere

  • Scatter Field

Splines

Splines are a continuous set of linear curves that can be manipulated via anchor points to generate complex shapes. Bezier curves are used extensively in SVG files. A number of primitive shapes built out of bezier splines can be created from the scene object menu. Converting those shapes into a Bezier spline exposes full manipulation.

  • Bezier Curve

  • Bezier Line

  • Bezier Circle

  • Bezier Helix

Advanced Objects

  • Formation Group

  • Formation Sequence

  • Array Object

  • Flocking Controller

Volumes

Volumes represent 3D sections of space that can be used to inform lighting effects and collision avoidance such as that used in the flocking controller.

  • Sphere

  • Cube

PreviousVerge Design StudioNextLaunchpad

Last updated 7 months ago

Was this helpful?

Launchpad
Show Effect
A Bezier Helix with editable anchor points