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On this page
  • Arming/Disarming
  • Slotting Pyro Drones
  • Module-States
  • Pyro Module Mode
  • Pyro Module Faults
  • Test-Firing a Pyro Module
  • Pyro Module Info

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  1. Drone Show Software
  2. Verge Console

Managing Pyro

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Last updated 23 days ago

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When a show is designed with pyro enabled in the Design Studio, it exports/embeds additional metadata into the flight file. When the file is opened in the console, some new buttons and UI elements are exposed. Since the pyro planning was

Arming/Disarming

Just like arming/disarming a drone for flight, the console supports arming/disarming the pyro modules on individual drones or the entire swarm at once. To arm all modules simultaneously, click the "Pyro" button in the show control panel. When the button is red, it indicates that the modules are disarmed. Clicking it will swap the state to armed. When the button is green all modules are armed and clicking it will disarm all drones. When it is orange some of the modules are armed and some are disarmed, with the exact number summarized as part of the button text.

Drones can be individually armed or disarmed by selecting the drone, navigating to the inspector panel, going to the pyro module panel, and clicking the "Arm" or "Disarm" button.

Slotting Pyro Drones

To view pyro module states in the grid view, select the "Pyro View" panel at the top middle of the toolbar panel.

The pyro view provides a quick way to see the status of all connected drones and whether the cues on the attached pyro modules are:

  • Included in the show and connected [Green]

  • Included in the show and not connected or showing an error [Red/Magenta]

  • Not included in the show [Grey]

  • Still detecting/settling [Yellow]

If all sub-cells are green or grey, then everything is configured correctly.

Module-States

Each pyro module provides detailed state information and fault detection/reporting. Its state is displayed in the device grid in a color-coded pattern. The cell's background color indicates if it is disarmed (red) , if there is a fault (magneta), or if it is armed (green).

Additionally, state information is provided for every cue connection on the pyro module. This is represented by six smaller cells that each have a (number representing its cue ID) along with a color, (representing its state).

Pyro Module Mode

Module Mode
Description

Idle

The module is ready to arm or test

Arming

The module is transitioning to armed mode

Armed

The module is armed (12V enabled, fire enable is high)

Disarming

The module is transitioning to idle mode

Fault

The module is in a fault state (12V disabled, fire enable is low). See the fault state for additional info.

Pyro Module Faults

If the drone is displaying a fault, check the info panel for more information. It may display one of the following fault labels:

Module Fault
Description

None

System is healthy

Bad PFET

One or more cues detected a bad PFET

No Power Good

12V power good signal was not present when expected

Unexpected Power Good

12V power good signal was present when not expected

Timeout

The client failed to issue a command within the timeout period (while not idle or faulted)

Comm Failure

Hivemind failed to communicate with the pyro module

CPU Time Error

Hivemind is not allocating enough CPU time for the pyro module

Software Error

There has been some unknown issue with the software

Test-Firing a Pyro Module

For testing purposes, the console provides a method for test firing a single drone at a time. To open the test-firing panel:

  1. Select a single drone

  2. Navigate to the inspector

  3. Navigate to the "Pyro Module" tab

  4. Make sure the drone is armed and click the "Test-Fire Panel" button

  5. Toggle the "Enable Test Firing" field

  6. Now, click the button associated with the cue that you wish to fire

Pyro Module Info

If a drone has a connected pyro module, a new tab will appear in its inspector. The "Pyro Module" tab contains all important information about the connected pyro module along with information about the pyrotechnics that expected to be mounted on it. This information appears based on where the drone is placed in the launchpad. Along with module state and cue state, each cue lists a product description along with the expected mounting direction.

Pyro modules leverage the used for placing and assigning drones. To include a pyro drone in a show, place it into a slot that includes the same products that are mounted to the drone. To check which products are included and what cues that belong to, check the once slotted.

Each pyro module provides detailed state information and fault detection/reporting. This information is displayed in the device's .

addressing system
pyro module panel
inspector panel
A new button appears when loading a vbake with pyro support
Shows that the fleet is partially armed.
Select the pyro view
Pyro Test-Fire Panel