Scene Objects

Scene Objects are nodes that have a physical location within a scene and provide special functionality. Every scene object has a transform that represents a position, rotation, and scale. Scene objects include targets for forming shapes, controlling swarms, performing advanced lighting, and much more.

2D Shapes

Shapes that are flat or only have dimensions in the x and y direction. These shapes can still be rotated and scaled to shift slots into the z direction. Modifiers can also be applied to turn 2D shapes into 3D effects. These shapes are well suited to smaller drone counts or as a primitive that is part of a larger, more complex shape.

  • Text

  • QR Codes

  • Circle

  • Square

  • Ellipse

  • Polygon

  • Grid

  • Fill Circle

3D Shapes

Shapes that have depth along with height and width. Simple primitives that can be used as part of more complex shapes.

  • Cube

  • Sphere

  • Scatter Field

Splines

Splines are a continuous set of linear curves that can be manipulated via anchor points to generate complex shapes. Bezier curves are used extensively in SVG files. A number of primitive shapes built out of bezier splines can be created from the scene object menu. Converting those shapes into a Bezier spline exposes full manipulation.

  • Bezier Curve

  • Bezier Line

  • Bezier Circle

  • Bezier Helix

Advanced Objects

Volumes

Volumes represent 3D sections of space that can be used to inform lighting effects and collision avoidance such as that used in the flocking controller.

  • Sphere

  • Cube

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