Scene Objects
Scene Objects are nodes that have a physical location within a scene and provide special functionality. Every scene object has a transform that represents a position, rotation, and scale. Scene objects include targets for forming shapes, controlling swarms, performing advanced lighting, and much more.
2D Shapes
Shapes that are flat or only have dimensions in the x and y direction. These shapes can still be rotated and scaled to shift slots into the z direction. Modifiers can also be applied to turn 2D shapes into 3D effects. These shapes are well suited to smaller drone counts or as a primitive that is part of a larger, more complex shape.
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QR Codes
Circle
Square
Ellipse
Polygon
Grid
Fill Circle
3D Shapes
Shapes that have depth along with height and width. Simple primitives that can be used as part of more complex shapes.
Cube
Sphere
Scatter Field
Splines
Splines are a continuous set of linear curves that can be manipulated via anchor points to generate complex shapes. Bezier curves are used extensively in SVG files. A number of primitive shapes built out of bezier splines can be created from the scene object menu. Converting those shapes into a Bezier spline exposes full manipulation.
Bezier Curve
Bezier Line
Bezier Circle
Bezier Helix
Advanced Objects
Formation Group
Formation Sequence
Array Object
Flocking Controller
Volumes
Volumes represent 3D sections of space that can be used to inform lighting effects and collision avoidance such as that used in the flocking controller.
Sphere
Cube
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