Yaw Control
Last updated
Last updated
There are multiple payload options (such as Pyro) that benefit from the ability to point drones in specific directions. The design studio has support for automating drone yaw based on shape information such as normal or tangent vectors.
To activate yaw control, go to the launchpad inspector and make sure that "Use Default Agent Config" is unchecked. Set "Payload Mount" to "Yaw".
To create yaw targets, a tracked shape must contain a Geometry Payload Layer with Payload Target Events. Geometry Payload Layers can be placed inside of a Geometry Light Mixer component.
There are multiple event types that provide flexible ways of turning drones.
World Target
Face all drones toward the center of a scene object. This object can be animated to dynamically shift drones as the scene object moves
World Vector
Face all drones in a specific direction
Local Rotation
Face all drones with an optional offset relative to the tangent vector of the current slot
Dynamic Rotation
Animatable version of the local rotation effect with options for looping and phase offsets
All Payload Target events also handle transitions by spending the first x% of the event easing into the new rotation. The percentage as well as the easing method is configurable.