Shape Chase
A moving lighting effect that travels along the splines of the element.
Intensity Mapping
On/Off
How lighting intensity values are distributed across an element
Pattern
Square - The chase advances in discrete steps with abrupt on–off transitions. Sine - The chase follows a smooth, sinusoidal curve. Sawtooth - The chase ramps steadily in one direction and then resets abruptly. Triangle - The chase increases and decreases linearly in a symmetrical pattern.
Chase Cycle Time
The duration required for a chase pattern to complete one full pass through its sequence.
Off Time
The duration during which the light remains inactive between chase steps.
Amplitude
The maximum range or strength of variation in a lighting effect.
Reverse Direction
On/Off
Reverses the direction of the Chase.
Unit Type
Hz - the strobe or modulation rate in cycles per second. Higher Hz values produce faster, more intense flickering, while lower values create slower, more deliberate pulses. BPM - the strobe or modulation rate in musical beats per minute. This allows lighting effects to synchronize naturally with music or rhythmic cues, aligning pulses to the tempo of a track or performance.
Unit
Amount applied to the unit type
Pulse Size
The spatial width or extent of a pulse as it travels through an element.


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